As a junior gameplay programmer, you will perform game and occasionally tool development tasks on several projects. This includes several of our own games based on the Unity platform, as well as other enterprise projects utilizing game dev technology in Unity. You are expected to work on the design, prototyping, development, polishing and testing of production code as well as tools and scripts. This will mostly entail development in C#, Unity.
We are looking for someone that likes to polish gameplay mechanics. This means having at least basic knowledge of game feel and juicing.
See Mark Brown on game feel or Game Feel book for examples.
When applying, demonstrate your experience with game feel/juicing with an example on your portfolio. This doesn’t have to be from released games. This can be own mechanics or mechanics you remade from other games as a learning process. Highlighting what you did to address the game feel is a big bonus.
Website MoonMonster Studios
We love making fun(ny) games
To apply for this job please visit www.moonmonster.be.