Cybernetic Walrus
Medior Gameplay Programmer
Full Time
Antwerp, Belgium

Cybernetic Walrus, and we’re working on a co-op sim game. It’s tactile, chaotic, and very, very weird. We’re looking for amedior Unity gameplay programmerto join our small but mighty team inAntwerp.

🛠 What you’ll do:

  • Design and implement core gameplay features (player tools, shop systems, tech trees, etc.) in Unity (HDRP).

  • Build tactile, physical-feeling systems—think buttons, levers, slime gadgets, and more.

  • Implement and maintain robust co-op multiplayer features.

  • Work closely with the rest of the team to balance silly fun with clean code and smooth gameplay.

  • Take ownership of features from concept to polish—this is not a cog-in-the-machine job.

  • Someone with 2–4 years of experience in game development using Unity and C#.

  • Able to demonstrate shipped experience on at least one commercial game (as part of a studio/team—not as a solo developer, installation, or student/educational project).

  • Skilled at implementing networked multiplayer gameplay systems (co-op experience is a big plus).

  • Comfortable working with physics-based, tactile systems and player-centric gameplay design.

  • Self-sufficient, communicative, and unafraid to prototype weird ideas.

  • Based in Belgium (or able to work from our office in Antwerp without relocation assistance).

🎁 What we offer:

  • A fun, fast-moving team of 7 people building games with character and chaos.

  • 3 days on-site role in our Antwerp office—2 days remote from home.

  • Health insurance, meal vouchers, and public transport travel reimbursement.

  • A hands-on role in a game that’s already turning heads and making people laugh.

  • No corporate layers—just games, gameplay, and good coffee.

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