Polygon Valley

Technical Artist Intern

Contract type
Internship
Location
Namur, Belgium (Remote)
Posted on

You will work on our latest game project under the supervision of the studio’s Chief Technical Officer, in a friendly and stimulating environment

Missions

  • Create and integrate visual effects (VFX) into Unreal Engine’s Niagara system to enrich the game’s visual experience;
  • Develop complex shaders using Unreal Engine’s material editor to enhance the graphic aspect of environments, characters, and interactive objects;
  • Design and implement tools via Blueprints in Unreal Engine to optimize the production workflow;
  • Manipulate Blender’s geometry nodes to create procedural or modifiable assets for the game;
  • Collaborate with the design and art teams to ensure proper technical and artistic coherence for the project;
  • Test, adjust, and optimize technical elements to guarantee smooth performance across different platforms

Expected skills

  • Mastery of Unreal Engine’s Niagara system for VFX creation (particles, fluids, etc.);
  • Good skills in Unreal Engine’s material editor, with a good understanding of shaders and their optimization;
  • Experience with Unreal Engine’s Blueprints, capable of creating complex tools and scripts to facilitate production;
  • Thorough knowledge of Blender’s geometry nodes for creating procedural 3D assets;
  • Ability to collaborate with multidisciplinary teams while understanding and respecting technical constraints;
  • Seeking solutions to optimize for smooth rendering.

To provide

  • A CV;
  • A cover letter;
  • Your portfolio (including at least one example of visual effects created with Niagara, a complex shader, and a Blueprint tool you developed);
  • A short video demonstrating a procedural asset you created with Blender’s geometry nodes

Internship will be 80% remote – 20% on-site

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