Demute

Jetsesteenweg 119, Koekelberg, Belgium
Demute
10 employees
Services: Audio, Development, Localisation, QA
Consoles, Desktop, Mobile, XR

Over the course of ten years in the industry, Demute has provided game audio services for a wide range of clients, among which numerous studios within Belgium:

Belgian clients: Appeal Studios, Maracas Studio, Rogueside, Meynen Studio, Team Panoptes, Pipette Inc, Funtomata, Oisoi, RamRam & more.

International clients: Paradox Interactive, Dropfake, Hi-Rez Studios, Supercell, Matchday, Nacon, THQ Nordic & more.

We specialize in technical audio and sound design, offering custom solutions for sound integration – from early creative drafts to engine optimization. Our multi-disciplinary team is made up of talented sound designers, audio programmers, and dedicated producers, each bringing unique expertise and a shared passion for excellence.

Our Services:

– Sound Assets
– Implementation
– Audio Programming
– Tooling
– Music (with composers and licensed music)
– Voice creation & Localization

A few games in our Portfolio: Smite, Outcast: A New Beginning, Stellaris, 30 Birds, Paladins, Matchday Champions, Asfalia Anger & Fear, Vail VR, Ary and The Secret of Seasons, Rogue Company, Tiger Blade, Warhammer 40K : SBT & more.

Our approach is driven by three core values: flexibility, team spirit, and leadership.
We adapt to shifting project needs, ramping up and down teams and priorities as required. We see ourselves as an integral part of our clients’ production environment, working as an extension of the core development team. With experience across 40+ teams, we quickly integrate into established workflows, ensuring alignment, meeting deadlines, and actively driving projects forward with creative insight and technical expertise.

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