Pauline Marlière
Charleroi, Belgium
Services: Development
I am an empathetic storyteller working in the game industry since 2016, 5+ years specializing in the emotional impact of narrative design.
My storytelling is as diverse as my characters, creating tender moments and building trust between players and characters.
STORYTELLING
- Reworked story, 25+ characters, and worldbuilding for Caravan
SandWitch. Set a darker tone on a colorful adventure. Designed the
main quest alongside 10 side quests. Used the dialog wheel to
communicate the player avatar’s thoughts. Wrote dialog in French
(40k words), documentation. - Outlined story-structure and wrote dialog in English for Untitled Visual
Novel Project. - Designed core environmental narrative of VR game Panoptic with
asymmetrical story (players experiencing different stories using same
assets). Assisted with art direction, illustrations, GDD. - Wrote cutscenes, encounters, short stories, story-concepts,
flowcharts, barks, lore entry, and linear/branching dialog for several
indie and personal projects. - Experience in writing in screenplay format and pitches for short films.
Created storyboard for Fygostudio, a motion design agency;
focus on visualization, rhythm, and pacing in scenes.
LEADERSHIP & COLLABORATION
- Led the narrative team at Plane Toast working on Caravan Sandwitch;
initiated meetings, reviewed and revised quests and dialog, scheduled
and assigned team’s work. Established a safe space within the narrative
team to allow its members to express themselves freely. - Coordinated & executed events, workshops, talks in Belgium for Women
in Games association; spoke at numerous events & podcasts about art,
narrative and design (GDC, Anima, SCAN ULB, Empreinte Digitale). - Cultivated relationships with investors and publishers; pitched
concepts, received funding from government funds and publisher. - Collaborated with cross-functional teams while working on academic
and freelance projects, remotely and in-house. - Taught Narrative Design classes at Technocité (Mons, Belgium)
IMPLEMENTATION
- Implemented quests and dialog on Caravan SandWitch in Unreal, gave
feedbacks on the tools; and improved the pipeline. - Identified & balanced level progression on Panoptic and Caravan
SandWitch. - Organized playtesting sessions and documented user feedback, bugs,
design issues & other aspects of the games I worked on. - Implemented dialog for Untitled Visual Novel Project (Unity) using Articy.
- Worked on Caravan Sandwitch’s Localization Guidelines Document.
- Level Design contributions on Panoptic (Unity) and game designer on
learning application Flowchase, working closely with programmers.