Pauline Marlière

Charleroi, Belgium
Services: Development

I am an empathetic storyteller working in the game industry since 2016, 5+ years specializing in the emotional impact of narrative design.
My storytelling is as diverse as my characters, creating tender moments and building trust between players and characters.

STORYTELLING

  • Reworked story, 25+ characters, and worldbuilding for Caravan
    SandWitch. Set a darker tone on a colorful adventure. Designed the
    main quest alongside 10 side quests. Used the dialog wheel to
    communicate the player avatar’s thoughts. Wrote dialog in French
    (40k words), documentation.
  • Outlined story-structure and wrote dialog in English for Untitled Visual
    Novel Project.
  • Designed core environmental narrative of VR game Panoptic with
    asymmetrical story (players experiencing different stories using same
    assets). Assisted with art direction, illustrations, GDD.
  • Wrote cutscenes, encounters, short stories, story-concepts,
    flowcharts, barks, lore entry, and linear/branching dialog for several
    indie and personal projects.
  • Experience in writing in screenplay format and pitches for short films.
    Created storyboard for Fygostudio, a motion design agency;
    focus on visualization, rhythm, and pacing in scenes.

LEADERSHIP & COLLABORATION

  • Led the narrative team at Plane Toast working on Caravan Sandwitch;
    initiated meetings, reviewed and revised quests and dialog, scheduled
    and assigned team’s work. Established a safe space within the narrative
    team to allow its members to express themselves freely.
  • Coordinated & executed events, workshops, talks in Belgium for Women
    in Games association; spoke at numerous events & podcasts about art,
    narrative and design (GDC, Anima, SCAN ULB, Empreinte Digitale).
  • Cultivated relationships with investors and publishers; pitched
    concepts, received funding from government funds and publisher.
  • Collaborated with cross-functional teams while working on academic
    and freelance projects, remotely and in-house.
  • Taught Narrative Design classes at Technocité (Mons, Belgium)

IMPLEMENTATION

  • Implemented quests and dialog on Caravan SandWitch in Unreal, gave
    feedbacks on the tools; and improved the pipeline.
  • Identified & balanced level progression on Panoptic and Caravan
    SandWitch.
  • Organized playtesting sessions and documented user feedback, bugs,
    design issues & other aspects of the games I worked on.
  • Implemented dialog for Untitled Visual Novel Project (Unity) using Articy.
  • Worked on Caravan Sandwitch’s Localization Guidelines Document.
  • Level Design contributions on Panoptic (Unity) and game designer on
    learning application Flowchase, working closely with programmers.

Sign In

Register

Reset Password

Please enter your username or email address, you will receive a link to create a new password via email.