
Aegic Entertainment
Skilled and motivated generalist Unreal Engine developer working on We Who Are About To Die. Responsibilities include gameplay blueprint development, prototyping, material creation, particle systems, and animation systems within UE.
Skilled and motivated generalist Unreal Engine developer working on We Who Are About To Die. Responsibilities include gameplay blueprint development, prototyping, material creation, particle systems, and animation systems within UE.
Aegic Entertainment came about after a 7 year long solo development endeavour actually somehow worked out. Okay, it wasn't just an alignment of cosmic bodies. I made a game, self published it, and it spread around. No marketing budget - just word-of-mouth, grassroots style success. That's pretty neat.
The point is: Aegic is built on a strong and unique story and an awesome cohort of supportive players who showed up, believed in it and made it something bigger. Now? We're here to make more games - driven by creativity & passion, for the people who made this journey possible.

Take control of a brand new randomized gladiator with a single life, fight your way from pit to arena to stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium... or gloriously die trying!