
Bioreactor Studios
We are looking for a mid-senior experienced gameplay programmer to help build and improve Biofactory, our 2D factory automation game, where you build a living factory using organs and fleshy biomachines.
Preferably freelance and as many days in the week but full-time could also be an option.
Implement new gameplay features and systems
Translate design requirements into technical solutions
Debug technical and gameplay issues
Optimize performance where necessary
Develop and improve UI and UX system
Strong professional experience with Unity and C#
Experience designing maintainable gameplay systems and technical architecture
Experience working effectively within an existing codebase
Experience collaborating closely with game designers and artists
Clear communication and realistic task estimation
We are looking for a mid-senior experienced gameplay programmer to help build and improve Biofactory, our 2D factory automation game, where you build a living factory using organs and fleshy biomachines.
Preferably freelance and as many days in the week but full-time could also be an option.
Implement new gameplay features and systems
Translate design requirements into technical solutions
Debug technical and gameplay issues
Optimize performance where necessary
Develop and improve UI and UX system
Strong professional experience with Unity and C#
Experience designing maintainable gameplay systems and technical architecture
Experience working effectively within an existing codebase
Experience collaborating closely with game designers and artists
Clear communication and realistic task estimation
Bioreactor Studios is a Brussels-based game development studio focused on system-driven strategy games.

<p>Build your living factory using organs and fleshy biomachines. Combine your pulsating machines to automate and scale up production. Mine, harvest, produce and assemble weird materials in a grimdark biopunk setting. You are an evolving hive-mind brain, driven by one instinct: The factory must grow.</p>