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Senior Technical Game Designer (Unity)

Cybernetic Walrus

About the Role

Hybrid
Senior

This role sits at the intersection of game design, prototyping, balancing, and hands-on development. We are looking for someone who not only designs systems on paper, but can also prototype and validate them directly in Unity.

Your Mission

  • Design and iterate on gameplay systems and core game loops
  • Design and balance progression systems, in-game economies, rewards, and player retention mechanics
  • Prototype gameplay features directly in Unity
  • Work closely with programmers, artists, and production to rapidly validate ideas
  • Help test, validate, and improve designed systems through hands-on QA and iteration
  • Analyze player behavior and identify opportunities to improve gameplay feel and progression
  • Contribute to overall game direction and design decision-making

What We Offer

  • Work on commercially successful indie games with millions of players
  • A small, highly experienced team with direct impact on the games we create
  • Competitive salary package
  • Flexible hybrid work setup

Requirements

  • Minimum 5 years of professional experience in game development
  • Experience working in a professional game development team of approximately 5-10 people
  • Experience working in an agile game development environment
  • Shipped at least one commercial game (preferably multiple)
  • Strong experience designing gameplay systems and in-game economies
  • Strong prototyping skills in Unity
  • Good understanding of gameplay feel, balancing, progression systems, and player motivation
  • Able to work onsite in our Antwerp studio at least 3 days per week
Posted 1 month ago