
Senior Technical Game Designer (Unity)
Cybernetic Walrus
This role sits at the intersection of game design, prototyping, balancing, and hands-on development. We are looking for someone who not only designs systems on paper, but can also prototype and validate them directly in Unity.
Your Mission
- Design and iterate on gameplay systems and core game loops
- Design and balance progression systems, in-game economies, rewards, and player retention mechanics
- Prototype gameplay features directly in Unity
- Work closely with programmers, artists, and production to rapidly validate ideas
- Help test, validate, and improve designed systems through hands-on QA and iteration
- Analyze player behavior and identify opportunities to improve gameplay feel and progression
- Contribute to overall game direction and design decision-making
What We Offer
- Work on commercially successful indie games with millions of players
- A small, highly experienced team with direct impact on the games we create
- Competitive salary package
- Flexible hybrid work setup
Requirements
- Minimum 5 years of professional experience in game development
- Experience working in a professional game development team of approximately 5-10 people
- Experience working in an agile game development environment
- Shipped at least one commercial game (preferably multiple)
- Strong experience designing gameplay systems and in-game economies
- Strong prototyping skills in Unity
- Good understanding of gameplay feel, balancing, progression systems, and player motivation
- Able to work onsite in our Antwerp studio at least 3 days per week
About the Role
This role sits at the intersection of game design, prototyping, balancing, and hands-on development. We are looking for someone who not only designs systems on paper, but can also prototype and validate them directly in Unity.
Your Mission
- Design and iterate on gameplay systems and core game loops
- Design and balance progression systems, in-game economies, rewards, and player retention mechanics
- Prototype gameplay features directly in Unity
- Work closely with programmers, artists, and production to rapidly validate ideas
- Help test, validate, and improve designed systems through hands-on QA and iteration
- Analyze player behavior and identify opportunities to improve gameplay feel and progression
- Contribute to overall game direction and design decision-making
What We Offer
- Work on commercially successful indie games with millions of players
- A small, highly experienced team with direct impact on the games we create
- Competitive salary package
- Flexible hybrid work setup
Requirements
- Minimum 5 years of professional experience in game development
- Experience working in a professional game development team of approximately 5-10 people
- Experience working in an agile game development environment
- Shipped at least one commercial game (preferably multiple)
- Strong experience designing gameplay systems and in-game economies
- Strong prototyping skills in Unity
- Good understanding of gameplay feel, balancing, progression systems, and player motivation
- Able to work onsite in our Antwerp studio at least 3 days per week
About Cybernetic Walrus
Latest Games

A psychological horror VR experience where you work the night shift inside a mysterious warehouse while taking care of your cat. Fulfill orders, survive the darkness, and uncover what hides between the shelves.

Roadside Research is a 1 to 4 player co-op gas station simulator. Except you’re aliens. And undercover. Do very human things like restocking shelves while preparing for the invasion. Just don’t get caught.