
Senior Animator (Motion Capture)
Cyborn
Cyborn is looking for a senior animator with solid motion capture experience to join our team in Antwerp. You will shoot, clean and polish mocap in our in-house 30-camera Vicon studio and bring characters to life across several work-for-hire productions and our own ambitious VR and mixed reality titles. Our animation credits include Horizon Forbidden West, Horizon Call of the Mountain and Metro Awakening; our own games Wall Town Wonders and Hubris are award winners.
Please send your CV, motivation letter and a demo reel with a breakdown of your contribution.
Responsibilities
- You will animate characters and creatures for games: locomotion, combat, cinematics and interactions, from mocap-driven to fully keyframed, realistic as well as stylised.
- You will run motion capture shoots in our Vicon Shogun studio with Faceware facial capture: session prep, actor direction together with the lead, capture, solving and retargeting.
- You will clean, edit and polish motion capture data to the quality bar of our clients and our own titles.
- You will implement animation in Unreal Engine: animation blueprints, blend spaces, montages and state machines, in close collaboration with gameplay programming and tech art.
- You will give feedback on rigs and pipeline together with our technical animators, and help junior animators grow.
- You switch between work-for-hire productions and our own titles, and communicate daily with the production manager.
Requirements
- You have several years of professional experience as a game animator and have shipped at least one title.
- You have hands-on motion capture experience: shooting, cleaning, retargeting and editing; experience with Vicon Shogun or Blade is a strong plus, Faceware or similar facial capture a plus.
- You have a strong grasp of body mechanics, weight and timing, and a reel that shows it in both mocap-based and keyframe work.
- You are fluent in Maya or MotionBuilder and comfortable implementing animation in Unreal Engine.
- You understand the constraints of real-time and VR animation: performance budgets, root motion, first-person hands and full-body presence (strong plus).
- You know how to work with source control.
- You have a great attention for detail and give and take feedback well.
- You have a positive work drive and can work efficiently towards tight deadlines.
- You are willing to work on location in Antwerp, Belgium.
Benefits
- A senior role in an award-winning studio with its own IP, its own Vicon motion capture studio and a steady flow of AAA work-for-hire productions.
- Variety: VR, mixed reality and non-VR projects, from cosy simulation to action-adventure, across games, film and XR.
- A full-time position in Antwerp with a competitive package, and the room to shape how we capture and animate.
About the Role
Cyborn is looking for a senior animator with solid motion capture experience to join our team in Antwerp. You will shoot, clean and polish mocap in our in-house 30-camera Vicon studio and bring characters to life across several work-for-hire productions and our own ambitious VR and mixed reality titles. Our animation credits include Horizon Forbidden West, Horizon Call of the Mountain and Metro Awakening; our own games Wall Town Wonders and Hubris are award winners.
Please send your CV, motivation letter and a demo reel with a breakdown of your contribution.
Responsibilities
- You will animate characters and creatures for games: locomotion, combat, cinematics and interactions, from mocap-driven to fully keyframed, realistic as well as stylised.
- You will run motion capture shoots in our Vicon Shogun studio with Faceware facial capture: session prep, actor direction together with the lead, capture, solving and retargeting.
- You will clean, edit and polish motion capture data to the quality bar of our clients and our own titles.
- You will implement animation in Unreal Engine: animation blueprints, blend spaces, montages and state machines, in close collaboration with gameplay programming and tech art.
- You will give feedback on rigs and pipeline together with our technical animators, and help junior animators grow.
- You switch between work-for-hire productions and our own titles, and communicate daily with the production manager.
Requirements
- You have several years of professional experience as a game animator and have shipped at least one title.
- You have hands-on motion capture experience: shooting, cleaning, retargeting and editing; experience with Vicon Shogun or Blade is a strong plus, Faceware or similar facial capture a plus.
- You have a strong grasp of body mechanics, weight and timing, and a reel that shows it in both mocap-based and keyframe work.
- You are fluent in Maya or MotionBuilder and comfortable implementing animation in Unreal Engine.
- You understand the constraints of real-time and VR animation: performance budgets, root motion, first-person hands and full-body presence (strong plus).
- You know how to work with source control.
- You have a great attention for detail and give and take feedback well.
- You have a positive work drive and can work efficiently towards tight deadlines.
- You are willing to work on location in Antwerp, Belgium.
Benefits
- A senior role in an award-winning studio with its own IP, its own Vicon motion capture studio and a steady flow of AAA work-for-hire productions.
- Variety: VR, mixed reality and non-VR projects, from cosy simulation to action-adventure, across games, film and XR.
- A full-time position in Antwerp with a competitive package, and the room to shape how we capture and animate.
About Cyborn
ABOUT US
We are dedicated to bringing productions to the next level by pushing quality boundaries of today’s cutting-edge technology, whether it’s AR, VR or 3D. Our strengths lie in our gaming expertise, knack for creative concept development and ability to develop innovative visuals and realistic digital humans. Aside from that, we invest in implementation and optimalisation of the latest technologies. Cyborn’s state-of-the-art hardware, a pipeline for digital humans, a VR studio and an in-house, high-end motion capture studio powered by Vicon are some of our USPs that make us an exceptional service provider for all sorts of projects. With such a strong technical background, we are capable of creating AAA quality VR and other game productions, and we are proud and honoured to work for some of the biggest video game companies in the world. Our ground-breaking and future-proof game production style guarantees the next generation of VR production.Latest Games

Wall Town Wonders is a mixed reality game where you transform your living room into a living, breathing town filled with colorful miniature characters. Help them rebuild their town and unlock unique buildings, characters, and customization options. Using advanced room scanning and spatial awareness, the game blends real and virtual worlds with hand-tracked interactions.

Hubris is a VR action-adventure game set in the unique and intriguing Hubris sci-fi universe. You will have to use all of your agility and strength to survive the harsh environment and wildlife on a planet which is being terraformed. Along the way you will have to fight like a real OOO agent. You will learn to craft weaponry and control vehicles and machinery. But more than that, you will need all the help you can get, as there are other factions eager to unravel the long-forgotten secrets of the OOO.