
Senior Gameplay Developer (NPC Behaviour & Animation Systems)
Cyborn
About the Role
Cyborn is looking for a senior gameplay developer experienced in Unreal Engine Behavior Trees, Blackboards and Anim Blueprints to build the NPC behaviour and character animation systems for our ambitious new VR action-adventure title. You will implement systems designed by our game designer and creative director, working in a close-knit iterative loop where fun systems are prototyped, tested, refined and born together.
Responsibilities
- You will implement enemy and NPC behaviour based on designs from the game designer and creative director, using Behavior Trees, Blackboards and perception systems (line-of-sight, alarm states, patrol, guard and attack behaviour).
- You will build and maintain Animation Blueprints, montages, blend spaces and state machines for player and NPC characters.
- You will implement melee and ranged combat systems (hit detection, reactions, timing windows, weapon handling) tuned for VR.
- You will work in a tight iteration loop with design, creative direction and animation: build, test in-headset, refine — until it's fun.
- You communicate daily with the production manager.
Requirements
- You have several years of professional game development experience and have shipped at least one title, preferably in the action-adventure genre.
- You have deep hands-on experience with Unreal Engine Behavior Trees, Blackboards and Anim Blueprints.
- You have proven experience building melee combat systems (strong plus).
- You have a collaborative mindset: you enjoy translating a designer's vision into working systems and iterating on feedback, rather than owning design yourself.
- You have experience with VR game development (bonus).
- You know how to work with source control.
- You are a problem solver with proactive technical skills.
- You have a positive work drive and can work efficiently towards tight deadlines.
- You are willing to work on location in Antwerp, Belgium.
About the Role
Cyborn is looking for a senior gameplay developer experienced in Unreal Engine Behavior Trees, Blackboards and Anim Blueprints to build the NPC behaviour and character animation systems for our ambitious new VR action-adventure title. You will implement systems designed by our game designer and creative director, working in a close-knit iterative loop where fun systems are prototyped, tested, refined and born together.
Responsibilities
- You will implement enemy and NPC behaviour based on designs from the game designer and creative director, using Behavior Trees, Blackboards and perception systems (line-of-sight, alarm states, patrol, guard and attack behaviour).
- You will build and maintain Animation Blueprints, montages, blend spaces and state machines for player and NPC characters.
- You will implement melee and ranged combat systems (hit detection, reactions, timing windows, weapon handling) tuned for VR.
- You will work in a tight iteration loop with design, creative direction and animation: build, test in-headset, refine — until it's fun.
- You communicate daily with the production manager.
Requirements
- You have several years of professional game development experience and have shipped at least one title, preferably in the action-adventure genre.
- You have deep hands-on experience with Unreal Engine Behavior Trees, Blackboards and Anim Blueprints.
- You have proven experience building melee combat systems (strong plus).
- You have a collaborative mindset: you enjoy translating a designer's vision into working systems and iterating on feedback, rather than owning design yourself.
- You have experience with VR game development (bonus).
- You know how to work with source control.
- You are a problem solver with proactive technical skills.
- You have a positive work drive and can work efficiently towards tight deadlines.
- You are willing to work on location in Antwerp, Belgium.
About Cyborn
ABOUT US
We are dedicated to bringing productions to the next level by pushing quality boundaries of today’s cutting-edge technology, whether it’s AR, VR or 3D. Our strengths lie in our gaming expertise, knack for creative concept development and ability to develop innovative visuals and realistic digital humans. Aside from that, we invest in implementation and optimalisation of the latest technologies. Cyborn’s state-of-the-art hardware, a pipeline for digital humans, a VR studio and an in-house, high-end motion capture studio powered by Vicon are some of our USPs that make us an exceptional service provider for all sorts of projects. With such a strong technical background, we are capable of creating AAA quality VR and other game productions, and we are proud and honoured to work for some of the biggest video game companies in the world. Our ground-breaking and future-proof game production style guarantees the next generation of VR production.Latest Games

Wall Town Wonders is a mixed reality game where you transform your living room into a living, breathing town filled with colorful miniature characters. Help them rebuild their town and unlock unique buildings, characters, and customization options. Using advanced room scanning and spatial awareness, the game blends real and virtual worlds with hand-tracked interactions.

Hubris is a VR action-adventure game set in the unique and intriguing Hubris sci-fi universe. You will have to use all of your agility and strength to survive the harsh environment and wildlife on a planet which is being terraformed. Along the way you will have to fight like a real OOO agent. You will learn to craft weaponry and control vehicles and machinery. But more than that, you will need all the help you can get, as there are other factions eager to unravel the long-forgotten secrets of the OOO.