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Senior Prop Artist (Hard Surface & Sculpting)

Cyborn

About the Role

On-Site
Senior

Cyborn is looking for a senior prop artist who can quickly adapt and leverage every tool available, is flexible in both hard-surface modeling and digital sculpting, and creates highly realistic assets optimized for mobile VR experiences. You will craft props and hero assets for a detailed, atmospheric world on our ambitious new title.

Responsibilities

  • You will model, sculpt, texture and optimize realistic props and hero assets, from hard-surface mechanisms to organic sculpted pieces.
  • You will own assets end-to-end: high-poly, retopology, baking, PBR texturing, LODs and in-engine integration in Unreal Engine.
  • You will optimize aggressively for mobile VR: polycounts, draw calls, texture budgets and material complexity.
  • You will quickly adopt and leverage any tool that speeds up quality output, including modern and AI-assisted workflows.
  • You communicate daily with the production manager.

Requirements

  • You have several years of professional 3D art experience and have shipped at least one title.
  • You are flexible across hard-surface modeling and digital sculpting (e.g. Maya/Blender, ZBrush, Substance).
  • You have demonstrable experience creating realistic assets within tight performance budgets; mobile or mobile VR experience is a big plus.
  • You are pragmatic, fast and adaptable in your toolset.
  • You know how to work with source control.
  • You have a great attention for detail.
  • You have a positive work drive and can work efficiently towards tight deadlines.
  • You are willing to work on location in Antwerp, Belgium.
Posted 2 weeks ago