
Senior Set Dresser (Environments, Shaders & Lighting)
Cyborn
Cyborn is looking for a senior set dresser who knows every in and out of set dressing, shaders and lighting in Unreal Engine. You will turn our environments into living, atmospheric spaces, crafting lighting that hits a filmic quality bar within the strict performance budget of standalone VR.
Responsibilities
- You will dress environments in Unreal Engine: composition, storytelling through props, readability and gameplay-supporting detail.
- You will author and optimize shaders and materials for environments in close collaboration with tech art.
- You will set up and iterate environment lighting using traditional baked lighting workflows (this project does not use Nanite/Lumen), balancing mood and atmosphere against hard performance budgets.
- You will collaborate with level design and the art team to bring blockouts to visual quality while safeguarding gameplay clarity and framerate.
- You communicate daily with the production manager.
Requirements
- You have several years of professional experience in environment art or set dressing and have shipped at least one title, preferably in the action-adventure genre.
- You have deep knowledge of Unreal Engine set dressing, material/shader authoring and lighting workflows.
- You have hands-on experience with baked lighting: lightmaps, lightmap UVs and static/stationary light setups (strong plus).
- You have VR experience and understand what scale, contrast and detail density feel like in-headset (strong plus).
- You are able to model and adapt assets yourself when required (great plus).
- You know how to work with source control.
- You have a great attention for detail.
- You have a positive work drive and can work efficiently towards tight deadlines.
- You are willing to work on location in Antwerp, Belgium.
About the Role
Cyborn is looking for a senior set dresser who knows every in and out of set dressing, shaders and lighting in Unreal Engine. You will turn our environments into living, atmospheric spaces, crafting lighting that hits a filmic quality bar within the strict performance budget of standalone VR.
Responsibilities
- You will dress environments in Unreal Engine: composition, storytelling through props, readability and gameplay-supporting detail.
- You will author and optimize shaders and materials for environments in close collaboration with tech art.
- You will set up and iterate environment lighting using traditional baked lighting workflows (this project does not use Nanite/Lumen), balancing mood and atmosphere against hard performance budgets.
- You will collaborate with level design and the art team to bring blockouts to visual quality while safeguarding gameplay clarity and framerate.
- You communicate daily with the production manager.
Requirements
- You have several years of professional experience in environment art or set dressing and have shipped at least one title, preferably in the action-adventure genre.
- You have deep knowledge of Unreal Engine set dressing, material/shader authoring and lighting workflows.
- You have hands-on experience with baked lighting: lightmaps, lightmap UVs and static/stationary light setups (strong plus).
- You have VR experience and understand what scale, contrast and detail density feel like in-headset (strong plus).
- You are able to model and adapt assets yourself when required (great plus).
- You know how to work with source control.
- You have a great attention for detail.
- You have a positive work drive and can work efficiently towards tight deadlines.
- You are willing to work on location in Antwerp, Belgium.
About Cyborn
ABOUT US
We are dedicated to bringing productions to the next level by pushing quality boundaries of today’s cutting-edge technology, whether it’s AR, VR or 3D. Our strengths lie in our gaming expertise, knack for creative concept development and ability to develop innovative visuals and realistic digital humans. Aside from that, we invest in implementation and optimalisation of the latest technologies. Cyborn’s state-of-the-art hardware, a pipeline for digital humans, a VR studio and an in-house, high-end motion capture studio powered by Vicon are some of our USPs that make us an exceptional service provider for all sorts of projects. With such a strong technical background, we are capable of creating AAA quality VR and other game productions, and we are proud and honoured to work for some of the biggest video game companies in the world. Our ground-breaking and future-proof game production style guarantees the next generation of VR production.Latest Games

Wall Town Wonders is a mixed reality game where you transform your living room into a living, breathing town filled with colorful miniature characters. Help them rebuild their town and unlock unique buildings, characters, and customization options. Using advanced room scanning and spatial awareness, the game blends real and virtual worlds with hand-tracked interactions.

Hubris is a VR action-adventure game set in the unique and intriguing Hubris sci-fi universe. You will have to use all of your agility and strength to survive the harsh environment and wildlife on a planet which is being terraformed. Along the way you will have to fight like a real OOO agent. You will learn to craft weaponry and control vehicles and machinery. But more than that, you will need all the help you can get, as there are other factions eager to unravel the long-forgotten secrets of the OOO.