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Graphics Programmer

Larian Studios

About the Role

With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Maintain and extend our proprietary engine on its VFX-related parts (particle simulation, materials, post-process effects, rendering/lighting pipeline)
  • Work closely with the Art/VFX department to implement top-notch visual effects and extend our library of VFX components
  • Debug and optimize code to hit quality and performance targets
  • Document code features

Requirements

  • Thorough knowledge of C++
  • Strong technical background (bachelor's degree or comparable experience)
  • Good spoken/written English
  • Experience with modern graphics APIs like DirectX 12, Vulkan, Metal
  • Experience with a wide range of CPU and GPU profiling tools
  • Experience with particle system algorithms, including GPU particle implementations
  • Excellent knowledge of shading languages and experience writing complex GPU algorithms
  • Multithreading should be second nature
  • Excellent software design, problem-solving and debugging skills
  • This is a full-time, on-site role in the Ghent office

Nice to have

  • C# experience
  • Previously shipped game/console titles is a strong plus
Posted 1 month ago