
Gameplay Programmer (Unity / C#)
The Artistocrats
About the Role
The Artistocrats is an established independent game studio in Hasselt focused on strategy games. We're expanding our team to develop current and future projects — including upcoming DLCs for Starship Troopers: Terran Command.
As a Gameplay Programmer, you will work closely with designers, artists, and programmers to implement gameplay features and iterate quickly. You will learn from a proven, complex codebase and gain hands-on experience with performance-focused development.
Because we are a small team, you will have opportunities to contribute across many areas of game development. Our studio builds on an internal toolset that supports a data-oriented design methodology which leverages the Unity Burst compiler. This creates a wide range of technical challenges and enables you to work on features end-to-end, from prototype to polished release.
What you will do
- Implement and refine gameplay features for live content and DLC.
- Build gameplay features from prototype, through iteration, to production-quality implementation.
- Fix bugs, improve usability, and help polish features for release.
- Assist in playtesting, debugging, and balancing (including providing RTS-focused feedback).
- Learn profiling and optimization practices and good software design practices with guidance from the team.
- Write robust and maintainable code.
What we offer
- Full-time role in a growing studio making strategy games on own IP.
- Fair remuneration based on market standards.
- Mentorship and support while you grow into larger feature ownership.
- A variety of challenges due to a small team structure — your work will matter.
Requirements
Must-haves
- Fluent English (spoken and written).
- Able to work at least 3 days per week on-site in Hasselt, Belgium.
- Solid foundation in C#, with a working understanding of algorithmic performance and 3D math.
- Team-minded, proactive, and eager to learn.
- Ability to balance efficiency with quality, with a proactive, can-do attitude.
- Genuine interest in strategy/RTS games.
Nice-to-haves
- Fluent Dutch (spoken and written).
- Working knowledge of the Unity Engine (personal projects count).
- Experience with C++ (manual memory management concepts and custom data structures).
- A portfolio with game prototypes, jams, mods, or shipped hobby/professional projects.
- Experience with 3D graphics or shader programming.
- Interest in systems-heavy gameplay (AI behaviors, unit control, combat systems, UI).
- Experience outside Unity (e.g., backend or general software development).
- Familiarity with Git and iterative/agile ways of working.
About the Role
The Artistocrats is an established independent game studio in Hasselt focused on strategy games. We're expanding our team to develop current and future projects — including upcoming DLCs for Starship Troopers: Terran Command.
As a Gameplay Programmer, you will work closely with designers, artists, and programmers to implement gameplay features and iterate quickly. You will learn from a proven, complex codebase and gain hands-on experience with performance-focused development.
Because we are a small team, you will have opportunities to contribute across many areas of game development. Our studio builds on an internal toolset that supports a data-oriented design methodology which leverages the Unity Burst compiler. This creates a wide range of technical challenges and enables you to work on features end-to-end, from prototype to polished release.
What you will do
- Implement and refine gameplay features for live content and DLC.
- Build gameplay features from prototype, through iteration, to production-quality implementation.
- Fix bugs, improve usability, and help polish features for release.
- Assist in playtesting, debugging, and balancing (including providing RTS-focused feedback).
- Learn profiling and optimization practices and good software design practices with guidance from the team.
- Write robust and maintainable code.
What we offer
- Full-time role in a growing studio making strategy games on own IP.
- Fair remuneration based on market standards.
- Mentorship and support while you grow into larger feature ownership.
- A variety of challenges due to a small team structure — your work will matter.
Requirements
Must-haves
- Fluent English (spoken and written).
- Able to work at least 3 days per week on-site in Hasselt, Belgium.
- Solid foundation in C#, with a working understanding of algorithmic performance and 3D math.
- Team-minded, proactive, and eager to learn.
- Ability to balance efficiency with quality, with a proactive, can-do attitude.
- Genuine interest in strategy/RTS games.
Nice-to-haves
- Fluent Dutch (spoken and written).
- Working knowledge of the Unity Engine (personal projects count).
- Experience with C++ (manual memory management concepts and custom data structures).
- A portfolio with game prototypes, jams, mods, or shipped hobby/professional projects.
- Experience with 3D graphics or shader programming.
- Interest in systems-heavy gameplay (AI behaviors, unit control, combat systems, UI).
- Experience outside Unity (e.g., backend or general software development).
- Familiarity with Git and iterative/agile ways of working.
About The Artistocrats
Latest Games

Starship Troopers: Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Ensure that human civilization, not insect, dominates the galaxy now and always!

Order of Battle: World War II is breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.