
Technical VFX Artist
The Artistocrats
About the Role
Your role
As a Technical VFX Artist, you will be the primary driver behind our game’s visual feedback, environmental ambiance, and combat polish—creating stunning, highly performant real-time effects in Unity without blowing up our frame budgets.
Because we are a small team, you will have complete ownership of the VFX pipeline, from generating the foundational 2D and 3D assets to implementing the final logic in-engine.
While your primary focus will be the VFX pipeline, you may also contribute to related 3D tasks such as modeling or texturing, should you possess these skills.
Responsibilities
Collaborate with game designers and programmers to hook up VFX to gameplay events efficiently.
Design and implement real-time VFX (environmental elements, combat feedback, UI effects) directly in Unity.
Generate the visual components needed for your effects, including bespoke textures, flipbooks, sprite sheets, and custom meshes.
Build custom shaders using Unity Shader Graph and HLSL to bring our visual vision to life.
Work with Visual Effect Graph and the built-in Particle System (Shuriken) to create scalable, modular effects.
Profile and optimize VFX using Unity Profiler and Frame Debugger to assure an optimal performance.
Requirements
To be considered for this role, your portfolio and/or motivation letter should reflect the following skills and experience:
Professional proficiency in English or Dutch (spoken and written)
Ability to work full-time on-site at our Hasselt studio
A solid artistic eye for timing, scale, color theory, and motion in real-time game environments.
2+ years of professional experience creating real-time VFX within the Unity engine (URP/HDRP).
Strong understanding of node-based shader tools, HLSL/Cg, geometry meshes, texture generation, and UV manipulation for VFX.
Knowledge of optimization techniques specifically related to particles, shaders, and rendering pipelines.
Additional skills that would be an asset to our team:
Professional fluency in Dutch (spoken and written)
Basic C# scripting knowledge to wire up and trigger your own effects.
Experience using Houdini, Substance Designer, or Blender for simulation baking and texture generation.
General 3D artist skills such as modeling (Blender) and texturing (Substance Painter)
Benefits
Full-time role in an established studio focused on making (strategy) games.
Fair remuneration based on market standards.
A varied job with plenty of responsibility and creativity within our growing team.
About the Role
Your role
As a Technical VFX Artist, you will be the primary driver behind our game’s visual feedback, environmental ambiance, and combat polish—creating stunning, highly performant real-time effects in Unity without blowing up our frame budgets.
Because we are a small team, you will have complete ownership of the VFX pipeline, from generating the foundational 2D and 3D assets to implementing the final logic in-engine.
While your primary focus will be the VFX pipeline, you may also contribute to related 3D tasks such as modeling or texturing, should you possess these skills.
Responsibilities
Collaborate with game designers and programmers to hook up VFX to gameplay events efficiently.
Design and implement real-time VFX (environmental elements, combat feedback, UI effects) directly in Unity.
Generate the visual components needed for your effects, including bespoke textures, flipbooks, sprite sheets, and custom meshes.
Build custom shaders using Unity Shader Graph and HLSL to bring our visual vision to life.
Work with Visual Effect Graph and the built-in Particle System (Shuriken) to create scalable, modular effects.
Profile and optimize VFX using Unity Profiler and Frame Debugger to assure an optimal performance.
Requirements
To be considered for this role, your portfolio and/or motivation letter should reflect the following skills and experience:
Professional proficiency in English or Dutch (spoken and written)
Ability to work full-time on-site at our Hasselt studio
A solid artistic eye for timing, scale, color theory, and motion in real-time game environments.
2+ years of professional experience creating real-time VFX within the Unity engine (URP/HDRP).
Strong understanding of node-based shader tools, HLSL/Cg, geometry meshes, texture generation, and UV manipulation for VFX.
Knowledge of optimization techniques specifically related to particles, shaders, and rendering pipelines.
Additional skills that would be an asset to our team:
Professional fluency in Dutch (spoken and written)
Basic C# scripting knowledge to wire up and trigger your own effects.
Experience using Houdini, Substance Designer, or Blender for simulation baking and texture generation.
General 3D artist skills such as modeling (Blender) and texturing (Substance Painter)
Benefits
Full-time role in an established studio focused on making (strategy) games.
Fair remuneration based on market standards.
A varied job with plenty of responsibility and creativity within our growing team.
About The Artistocrats
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