Active Companies
395
Total FTE (2024)
723
Games Released
68
Funding (2025)
€3.1M
The most important findings from our data.
Belgium counts 395 active game companies in our directory, spanning developers, publishers, and service providers. The ecosystem continues to grow beyond traditional game development into adjacent services and support structures.
The workforce reached 723 FTE in 2024, based on 83 reporting companies. This represents a +7.4% increase from 673 FTE the year before, showing continued momentum in hiring.
68 Belgian games were released in 2025, up from 51 in 2024 (+33%). Of the 53 titles with Steam reviews, 47received positive or better ratings — a 89% positive reception rate.
Reporting companies generated €77.5M in combined turnover (fiscal year 2024), with 7 out of 12 reporting a profit. The top three companies alone account for €69.1M.
Public funding totals €24.8M across 448 allocations since 2012, supporting 272 game projects at 195 companies. In 2025, 52 allocations worth €3.1M were awarded (-7% vs. 2024).
PC remains the dominant platform with 49 out of 68 games (72%) releasing on PC. Console releases include Switch (10), PS5 (10), Series X|S (7), reflecting multi-platform ambitions.
Flanders leads in total employment with 452.2 FTE (63%), while Wallonia shows the highest average team size at 10.6 FTE per company — fewer but larger studios.
Developers make up 59% of the ecosystem (235 companies), but a growing support network of service providers and industry associations reflects an ecosystem maturing beyond pure game development.
Koira won Belgian Game of the Year at the 2025 Belgian Game Awards, where 9 different titles from 9 studios took home 14 awards. Internationally, Baldur's Gate III by Larian Studios won Best Community Support at The Game Awards.
723
Full-time equivalents
+7.4% from 673 FTE in 2023
Tracking the Belgian game industry workforce through official financial filings.
Employment data is sourced from the National Bank of Belgium (NBB) filings, covering companies that publicly report their workforce. In 2024, 83 companies reported a combined 723 full-time equivalents (FTE), with an average of 8.7 FTE per company.
The sector added approximately 50 FTE year-over-year, a growth rate of +7.4%. This suggests the industry continues to expand, building on the workforce gains of recent years.
Based on 4 years of NBB filing data. The number of reporting companies increased from 52 to 83 over this period, meaning part of the growth reflects improved coverage rather than purely new positions.
By FTE (2024)
The largest employer, Larian Studios, employs 78.8 FTE in East Flanders.
Employees by region (2024)
51 companies · avg 8.9 FTE/company
24 companies · avg 10.6 FTE/company
8 companies · avg 2.0 FTE/company
Flanders has the most companies but a moderate average team size, while Wallonia’s fewer studios tend to be larger operations.
68
Games released in 2025
Up from 51 in 2024 — a 33% increase
68 titles from Belgian studios.
The output demonstrates a vibrant and productive development scene, with titles ranging from intimate indie experiences to ambitious multi-platform releases. Reception on Steam has been strong: 89% of reviewed titles received a positive or better rating, with 20earning “Very Positive” and 3 achieving “Overwhelmingly Positive” status.
89%
Positive reception rate
20
Very Positive titles
3
Overwhelmingly Positive

Top rated
Steam: Very Positive
The genre breakdown reveals Belgian studios’ creative focus. Indie is the most common tag (40 games), followed by Adventure and Simulator. The diversity of genres reflects a broad creative landscape, with studios exploring everything from narrative adventures to competitive multiplayer experiences.
PC is the clear default with 49 releases (72% of all games). Console releases are noteworthy: Switch saw 10 and PS5 saw 10 Belgian titles, requiring additional porting effort and publisher relationships that suggest growing commercial maturity.
14
Belgian Game Awards won in 2025
9 games from 9 studios
Belgian games honoured at home and abroad in 2025.
The Belgian Game Awards (BGA) celebrated its latest edition in 2025, recognising outstanding achievements across 14 categories. The ceremony highlighted both established studios and emerging talent, from narrative-driven adventures to experimental XR experiences.

Belgian Game of the Year
by Studio Tolima




“Koira is a beautiful and heartfelt adventure with enchanting musical design and a story that made you feel for its characters, without using a single spoken word. It very nearly took home best visuals as well, so it's only fitting that a title which manages to accrue two wins and a narrow second...”— BGA Jury
On the international stage, Baldur's Gate III by Larian Studios won Best Community Support at The Game Awards — a testament to the calibre of Belgian-made games gaining global recognition.
All winners

Off
Mortis Ghost

Koira
Studio Tolima

A Long Goodbye
Polygoat

Koira
Studio Tolima

No Players Online
Beeswax Games

Wait What's That?
Oisoi studio

Koira
Studio Tolima

What The Hack!
Digital Arts and Entertainment
LuGus Studios

30 Birds
RamRam Games
BiteMe Games

Stip
SixtyFour
Valem Studio

Wall Town Wonders
Cyborn
Belgian wins at international ceremonies

Baldur's Gate III
Larian Studios
€77.5M
Combined turnover (FY 2024)
From 12 reporting companies — top 3 account for 89%
Revenue and profitability from the latest available filings (fiscal year 2024).
Based on the most recent NBB financial filings, 12 Belgian game companies reported a combined turnover of €77,462,249. 7 of these were profitable, while 5reported losses — a ratio that reflects the high-risk nature of game development, where years of investment precede potential returns.
The revenue distribution is heavily concentrated at the top. Smart Games leads with €34,330,027 in turnover, followed by CrazyGames (€22.8M) and Larian Studios (€12.0M). Together, these three represent 89% of total reported turnover — a concentration common in creative industries.
Smart Games and CrazyGames and Larian Studios stand out for profitability, each generating over €1.0Min profit. Meanwhile, several smaller studios are in their investment phase, operating at a loss as they develop first commercial titles — a normal trajectory for game startups.
Fiscal year 2024, from NBB filings
Revenue figures represent the Belgian entity only. Companies like Larian Studios have significant international operations not reflected in their Belgian filing.
€24.8M
Total public funding since 2012
448 allocations supporting 272 game projects
Public funding awarded to Belgian game projects over the years.
Public funding has been a crucial enabler for the Belgian game industry, providing early-stage capital that allows studios to develop original IP without immediate commercial pressure. Since 2012, a total of €24,789,896 has been allocated across 448 grants, supporting 272 game projects at 195 companies.
Annual funding has grown significantly over the past 13 years, from €694K in 2012 to €3.1M in 2025. The peak year was 2023 with €3.5M awarded. This trajectory reflects growing institutional recognition of games as a cultural and economic sector worth investing in.
The VAF (Vlaams Audiovisueel Fonds) is by far the largest funding source, responsible for €23.4M across 385 allocations — 95% of all tracked funding. Tax Shelter Belgium provides fiscal incentives that don’t appear as direct grants but are increasingly important to studio financing.
All-time allocations by source
How funding is distributed across development stages
Production funding accounts for the majority of allocated funds. Prototype and vertical slice grants provide crucial early validation.
395
Active companies in our directory
235 developers (59%), 44 service providers, 1 publishers
The composition of Belgium’s game industry ecosystem.
The Belgian game industry is more than just developers. Our directory tracks 395 active companies across 7 categories. Game developers form the core at 235 companies (59%), supported by a growing network of service providers, publishers, and industry associations.
Service providers — offering QA, localisation, sound design, and marketing — enable developers to focus on their core creative work, while co-working spaces and incubators provide supportive environments for early-stage studios.
This report is generated from the Belgian Game Industry database, which aggregates data from multiple authoritative sources:
All figures are computed dynamically from the latest available data at the time of page load. Year-over-year comparisons use the same data sources for both periods. FTE growth percentages compare reporting companies in successive years; because the pool changes, part of the observed growth may reflect improved coverage rather than purely new jobs.