FlowMechanic designs, builds, and operates automated build systems for game studios. We take care of provisioning, maintenance, scaling, and updates of the servers and build pipelines, so your team can keep focusing on the game.
We set up and run CI/CD pipelines for engines like Unity, Unreal, and Godot on dedicated hardware, and integrate them with your existing tools. Teams use FlowMechanic to get reliable builds, better visibility into build performance, and less time spent maintaining infrastructure.
As part of this, we run automated tests and performance benchmarks on consistent gaming hardware and present the results in a clear dashboard. This helps us tune the build servers to what your projects actually need and gives your team a stable baseline to spot performance changes and regressions over time.