Released
2
-2vs prev. monthPeak Players
166,022
Events Held
7
+4vs prev. month2 Belgian games launched in February 2026
Every Belgian-made title that hit a public storefront during February 2026, ordered by launch-week momentum. Each banner is followed by in-game screenshots and the launch reception so far — Steam reviews, peak players, awards, and Discord activity.
Most-watched videos about Belgian games published in February 2026.
Trailers, gameplay clips, and influencer coverage that landed on YouTube during February 2026 — ranked by views to surface the videos that drove the most reach for each title.
1:34Super Battle Golf - Official Launch Trailer
Super Battle Golf · Oro Interactive · 85.7K views
44:32ASÍ CONVERTÍ UNA GASOLINERA POBRE EN UNA DE LUJO 😎 | Roadside Research
Roadside Research · Cybernetic Walrus · 47.6K views
12:21Menschen-Maske auf und ab an die Kasse: Roadside Research im Test!
Roadside Research · Cybernetic Walrus · 34.9K views
1:34Super Battle Golf - Official Launch Trailer
Super Battle Golf · Oro Interactive · 33.0K views
20:56[Early Access Preview] Idle Dungeon Raiders: Die ersten 20 Min! 🎮
Dungeon Raiders! · Kiwert · 17 views
February 2026's 10 most-played Belgian games
Concurrent-player counts are the clearest signal of which Belgian titles found their audience in February 2026. Each chart shows the daily Steam CCU trajectory across the month, tracked by GameIndustry.be; the number underneath is the single-day peak. All charts share the same scale, so curve heights are directly comparable across games.
In February 2026, Belgian games on Steam reached a combined peak of 166,022 concurrent players across the entire catalog tracked by GameIndustry.be — not just the 10 titles listed above.
2 Belgian games recognized in February 2026
Nominations, honourable mentions, and wins announced by industry ceremonies during February 2026. Each entry links back to the game and the show that issued the recognition.
7 Belgian industry events in February 2026
Conferences, meetups, jams, and showcases that brought the Belgian community together during February 2026.
Meet ’n Play is a monthly game event held at Textielhuis in Kortrijk, taking place on the first Wednesday of every month. The event brings together gamers, game developers, and people from the local game industry in an informal and welcoming setting.Visitors can playtest upcoming games from local developers, discover new projects at an early stage, and connect with others who share an interest in games and game development. Developers are invited to showcase their work and gather valuable feedback, while attendees can enjoy a drink and casual conversations throughout the evening.Whether you’re a gamer looking to try new games, a developer seeking playtesting and networking opportunities, or simply curious about the local game scene, Meet ’n Play is open to everyone.
A live recording announcing the winners of the Bitkroeg Awards 2025, with various nominations for Belgian titles.the show takes place on 11 Februari at 21:00 on https://twitch.tv/bitkroeg and everyone can vote for their favourite titles until the day before at https://bit.ly/bitkroegawards2025
This annual networking event brings together creative professionals from the game and film sectors. The gathering features an interactive XL-Medialab showcasing new games, installations, VR experiences, and audiovisual experiments. Event Schedule: 17:00-18:00: Free play in the XL-Medialab 18:00-19:00: Talks featuring industry speakers (Ive Agemans from Cyborn, Laura Herrewijn from AP Hogeschool, game designers Mano Marichal and Jonathon Mayes, and artist Sine Özbilge) 19:00-19:30: Show & Tell presentations 19:30-20:30: Networking reception What to Expect: Play new games and experience VR installations Industry talks from leading professionals Present your work-in-progress projects Network with game developers and film creatives Target Audience: Creative professionals ages 18+ from gaming and film industries Partners: Poppins & Wayne, JEF, Antwerp Powered by Creatives, and VAF

For this 6th edition, we are collaborating with the incredible people of Lab of Tomorrow to host our meetup! Scroll down to read more about Lab of Tomorrow's Community Day on February 12th.18:00 – Welcome Refreshments, bites, and drinks.18:30 – Introduction by Lab of Tomorrow.18:40 – AI-Assisted Visual Production in Blue BalanceAgathe Boudry (DAE Research)Explore how AI tools were integrated into the Blue Balance project to accelerate visual production. Agathe will break down hybrid workflows involving background mesh generation, asset upscaling, and procedural animation, while addressing the vital question: “How do we keep creative control in modern visual production?”19:00 – Gaussian Splatting & AI in Live BroadcastingTim Van Dingenen (Boost Graphics)With over a decade of experience in AR, Tim reveals how AI is reshaping live sports. Learn how Boost Graphics integrates Gaussian Splatting for virtual production and live digital twins, alongside automated generative 3D pipelines and vision-based tracker detection.19:30 – Panel: Perception and Future of AI Across Music, Gaming, and Live EntertainmentThis panel brings together prominent figures from Music, Gaming, and Live Entertainment to dismantle the silos between our industries. We’ll explore the current perception and sentiment on the ground, the evolution of creative control, and how these three verticals envision the long-term adoption and adaptation of AI.Host: Jan Pauly (Howest Research & Music Tech Belgium) Panelists:Brecht De Man - Head of Research at PXL-Music Research (Music)Brecht De Man is a leading expert in AI for music production and the author of the definitive textbook Intelligent Music Production, drawing on his extensive research background at Queen Mary University of London and PXL MUSIC. Beyond his academic work, he has translated AI innovations into industry practice through startups and major corporations while currently serving as President of the Audio Engineering Society (AES).Martin de Ronde (Gaming)Martin de Ronde is a prominent European industry pioneer who co-founded Guerrilla Games and Vanguard Games, leading development on major franchises like Killzone, Halo, and Metro VR. Throughout a career spanning executive roles and charitable foundations, he has evolved from a commercial strategist into a serial entrepreneur currently focused on investing in and co-founding new game tech start-ups.Joris Corthout (Live Entertainment)Joris Corthout is a content designer who pivoted during the pandemic to transform Prismax into a leader in virtual production, utilizing Unreal Engine to create immersive festivals for global brands like Tomorrowland. Following the success of high-profile "phygital" performances for Expo 2020 Dubai, he expanded the company’s international reach by establishing Prismax LLC in Dubai.Ruben Verhack (Datameister)Ruben Verhack is a serial entrepreneur and computer science PhD whose academic excellence is marked by prestigious honors such as the Google Faculty Award and research presentations for industry giants like Disney and Netflix. After gaining extensive experience in AI consulting and product management, he co-founded DATAMEISTER.AI to develop a premier visual and spatial intelligence engine focused on complex 3D and generative AI applications.20:45 – Tour & Networking A guided tour of the Lab of Tomorrow followed by a networking reception.22:00 – Closing>> ✨Stay for the Day at Lab of Tomorrow✨ <<As you’re planning to join our meetup in the evening - Why not turn it into a full day experience? Spend your day working from Lab of Tomorrow's inspiring open spaces, book a meeting room to get business done, or set up a brainstorm with fellow community members to spark new ideas.Sounds interesting? Contact [email protected] to reserve your desk. Welcome as from 10 AM at Lab of Tomorrow
Rejoignez-nous au Beer Bar à Louvain-la-Neuve le 17 février à 18h pour échanger autour des jeux vidéo.Venez échanger sur vos projets, partager vos expériences, découvrir d’autres créateurs et élargir votre réseau dans une ambiance détendue autour d'un verre.

The Game Dev Afterwork is a monthly meetup open to everyone—whether you’re part of the video game industry in Belgium (professionals, students) or simply curious to discover it.By default, we meet on the second-to-last Friday of the month, starting at 5:00 PM, in a friendly, welcoming, and pressure-free atmosphere: just come grab a drink after your work week, chat, meet people, and unwind with fellow devs and enthusiasts.📍 New: We’re back at "W" (ex- L’Atelier de La Manufacture Urbaine) in Charleroi: https://wcharleroi.beThe restaurant offers a “Give Me 5” deal on Fridays before 6:00 PM, with a selection of tapas and cocktails for just €5.This will, by default, be our go-to spot for the next editions.💡 Good to know:Everyone chooses and pays for their own drinks directly at the bar.No need to bring a prototype or portfolio (unless you’d like feedback).Registration is strongly recommended on Eventbrite: it helps us determine the space that will be allocated to us.Following the theme (like “Christmas sweaters”) are always optional.The event is meant to be easygoing: come and go whenever you like; you’re obviously not required to arrive at 5:00 PM.An activity hosted by Maracas Studio.
BROTARU is a monthly meet-up for Game Developers. Drop by, talk to people, have a drink or show your latest project to get some feedback.
10 Belgian titles added to the catalog in February 2026, with the launch still ahead.
Each of these games surfaced in our database during February 2026 — whether revealed by the studio, picked up by Steam, or surfaced through IGDB — and is scheduled for a future window.

MMO98
BiteMe Games

Dino-Ducks Mayhem
Duckosaurus Games
MegaGum
N-Zone
The Eternal March
Studio Traveling Light
Tower of Light
Chaud Games
Silver World
Fatcha!
Skystranded
Team Panoptes
Blah
Fishing Cactus
Signs of Magic
eXiin
Sky Home
Cyborn
How we put together the monthly recap of the Belgian game industry.
Month in Review is an automated, data-driven recap of every game made by Belgian studios. It publishes on the first day of each month, covering the previous calendar month from launch dates and ceremony announcements through to live community signals.
Releases are sourced from a combination of self-reported launch dates, Steam, and IGDB. Peak concurrent-player counts are aggregated from daily Steam snapshots collected by GameIndustry.be. When available, Discord member growth is measured from the first to the last day of the report month for each official server, the YouTube section ranks videos published in-month by view count, the screenshot gallery samples the latest media from in-month launches, and the on-the-horizon list surfaces titles whose record was created during the month with a release date still in the future. Awards are recorded from official ceremony announcements as soon as they are published.
A note on coverage. Some signals were not yet being captured by February 2026, so this recap leaves out Discord community signals and trending-score movements. Newer reports include them as the data became available.
Looking for the bigger picture? Read the 2025 Year in Review for an annual breakdown of companies, employment, funding, and regional performance, or browse all monthly reports.